|Cover is your best friend, especially since it's bulletproof!|
|Different characters have different skill bonuses and stats|
|Enemies appear on your mini-map at all times|
While Unit 13 is a competent shooter title, there are several shortcomings that detract from the game's overall quality. I mentioned that controls were mostly polished earlier- the "mostly" is due to some pretty severe control issues that can be caused by the touchscreen button placements. The touchscreen buttons that trigger actions like zooming in or jumping over cover are placed right next to the thumb-sticks. While, in theory, this is convenient placement, the big problem is that you will find yourself accidentally jumping over cover or scoping in when you don't want to. Best case, this is just a small nuisance. More often than not, however, this will cause you to jump right into enemy fire or fall to your death. Poor tactical placement of these major tactical buttons.
|Unit 13 features online Co-op|
If you're looking for an interesting story to make these faults worthwhile, you will be sorely disappointed. Yes, there is an enemy organization that you're fighting and running counter-terror operations against, but that is about as deep as it goes. There's no plot, no story, no character development. -it's just a straight up shooter game. Mission start, shoot some bad guys, complete objectives, shoot more bad guys, head to the extraction point. Fortunately, the shooter aspect of the game is pretty well done, but the lack of even a basic Counter-Terrorism plot is disappointing.
Score: 6 out of 10
Unit 13 shaped up to be a decent shooter game, but that is all it shaped up to be: decent.
The shooter element of the title is well done and fairly polished, but the lack of the story or innovation makes it hard to stay interested in the game for very long, especially given how many different cookie-cutter shooter titles there are in the market.
There's just nothing new or ground-breaking going on with this title, even though the Vita brought many unique possibilities. For example, why not have the first-person aiming feature be controlled by motion control? Imagine how fun it could be to move the Vita around in an attempt to line up your perfect sniper shot. At the end of the day, Unit 13 feels like just another mediocre shooter. That's not to say it isn't fun, because it definitely can be... if that's what you're looking for. Just don't expect it to be a memorable experience.