Showing posts with label news. Show all posts
Showing posts with label news. Show all posts

Tuesday, October 29, 2013

Xbox One: Hands On Impressions



This past weekend, I went to the Atlanta Xbox One Tour, where I was able to see the new console in action, and even got some hands on time with it. There were multiple stations set up, with a variety of games ranging from Forza 5 to Battlefield 4 to Peggle. Here were my thoughts of the titles, and the hardware:

HARDWARE

The Controller

If nothing else, they made a big deal about the controller. In the center of the exhibit floor, they had a row of custom designed Xbox One controllers, each with a different theme and style. Some were goofy and fun, others were hardcore and intense - probably some sort of subtle statement that the Xbox One can be a good fit regardless of your tastes.

Practically, however, I did not love the controller. It felt like an awkward hybrid of the original Xbox and Xbox 360 controllers. Trigger placement was perfect and largely unchanged from the Xbox 360 controller. However, the grips are much more angular than the 360 controller, which has smooth rounded edges that make it comfortable in your hands. Personally, I felt like this angular version was less comfortable to hold. I was also surprised by how much smaller it felt, from the overall size of the controller to the much narrower thumb sticks. It was functional, but my hands weren't comfortable and I foresee my hands getting tired and cramped after a while. Maybe I am just attached to the 360 controller and my opinion could change over time, but I think this new controller is an unfortunate step backwards.

The Console

The Xbox One console itself actually took up a lot less room than I honestly thought it would. All the photos and footage I'd seen so far made it seem like bulky brick, roughly similar to a VCR  in size and shape. It's closer in size to the original Xbox 360, but nowhere near as big as the first Xbox. Not that it's physical dimensions would make or break it - just food for thought. I don't think any of the demos took full advantage of the Xbox One's graphical capabilities - many of them looked marginally better than their current gen counterparts. That said, many developers are just now fully utilizing the graphical capabilities of the Xbox 360. Given time we can expect improvements with the Xbox One as well.

HANDS ON GAME TIME

Ryse: Son of Rome

Contrary to some of the initial reactions, Ryse is not just a bunch of Quick Time Events (QTEs). I had a

chance to play around in a solo version of the Arena mode, where I went head to ahead against swarms of barbarians. All in all, it was a lot of fun - dismemberment and shield bashes were rampant.

Graphics and sound were good, albeit only slightly better than current gen counterparts. The roar of the crowd pounded in your ears (courtesy of the headphones) and the arena and blood splatters were in a crisp HD. No complaints about any of it, it looked and sounded good.

It handled like a slower, bulkier version of PlayStation's God of War. Tap X for a sword attack, Y for a Push attack (in this case a shield slam). Hit B to dodge, and you get the rest. Attacks had some weight to them, it took some time to wind up for that slash or shield attack, and you could hold down the button for an even stronger version. Overall it forced me to be smarter about when I attacked, and when I waited for openings. Timing is everything in Ryse.

Well... I only had to be marginally smarter. Overall, I thought the enemy AI was pretty bad. Scattered around the course were numerous traps (which conveniently had labels of what they were - fire traps, stakes, etc.) and the enemy AI would haphazardly dive right in. After a while, I realized that all I had to do was stand on the opposite side of a trap and wait for them to dash through it. Nine times out of ten, it worked exactly as I planned.

On the off chance an enemy did work his way to me, combat consisted mostly of bashing him with my shield to drop his guard, slashing him a few times, and then dodging out of the way of any other attackers. Once an enemy takes enough damage, they become vulnerable to executions triggered by the right trigger. Activating an execution triggers a QTE sequence (gah!) where an enemy outline glows a specific color. Your job is to hit the button of the corresponding color - Yellow for Y, Blue for X. Missing an entry is no big deal, you still beat he snot out of them in a brutal fashion. However, inputting it correctly rewards you with a typically gory and violent attack. Examples include slicing off limbs, curb stomping, and shield slamming in the throat like your name is Captain America. Good family fun, rated M for Mature...

As a whole, Ryse: Son of Rome was a lot of fun to play, even if it wasn't particularly challenging. I wouldn't call it a system seller, but I imagine the arena mode could be a lot of fun in CO-OP.

Forza 5

Caveat upfront - I don't typically like car games. They have very little replay value for me since I seldom enjoy doing the same thing multiple times. That said, I enjoyed Forza 5 just for the experience of driving. The graphics were very nice, and I actually enjoyed being blinded by the sun glare at times.

I am not familiar with the series, and my own racing game experience is limited to Mario Kart and Need for Speed, but it felt pretty realistic. I needed to ease up on the gas to turn around corners, or else I went barreling into the grass.

For me personally, not a system seller. However, if I was a racing fan, I could see this being a game to get behind. Either way, it did a good job showing off the vibration functionality of the Xbox One controller, especially when I swerved off the track (which was often).

EYES ON

There were several games that I didn't have time to play. Below are some of the impressions I had based on graphical performance at the displays for two of the other big names at the event.

Battlefield 4

Frame rate here was significantly improved compared to past Battlefield games. It wasn't choppy, graphics looked good. Honestly, I would have thought it was Call of Duty if not for the signage at the event. Graphical quality wasn't out of this world, comparable to current gen, but the much appreciated FPS boost is the biggest thing I noticed.


Dead Rising 3

Take the model of previous Dead Rising games, and tack onto it significantly improved graphics. Nothing wrong with that! It looked very well polished, and largely undisturbed from what Dead Rising 1 and 2 played like.

Wednesday, September 18, 2013

Capcom's Deep Down (PS4) looks epic

Capcom has something up its sleeve for the PlayStation 4, and it's a project called Deep Down. Preliminary info about the game makes it sound like an interesting fusion of Assassin's Creed and Dark Souls.

Combat looks to take you up close and personal.
Well at least you're not charging a dragon alone...
Deep Down, an action RPG with online elements, takes place in New York in 2094. Why the knights and dragons, you ask? Apparently your character is a sort of memory archaeologist, where you relive your ancestor's memories through various artifacts. More or less like Desmond from Assassin's Creed.








The dungeons, enemies, and weapons you encounter in these memories are allegedly going to be randomly generated. Additionally, the game is said to allow 4-player online co-op.






Deep Down's release date is still TBA, but it looks like it will be one epic ride.

Is it just me or is it getting hot in here?

Monday, June 25, 2012

Mass Effect 3 Extended Cut out tomorrow!



Disappointed Mass Effect fans take notice. The highly anticipated Mass Effect 3: Extended Cut is due out tomorrow, June 26th. This downloadable content feature has been highly anticipated since the series' controversial conclusion earlier this year.

Should we make this beam red, blue, or green... fuchsia?
 The description on the Bioware Blog explains that the content pack will " expand upon the events at the end of Mass Effect 3... through additional cinematic sequences and epilogue scenes." Don't expect the Extended Cut to dramatically change the ending, rather it will provide fans with "deeper insight to Commander Shepard’s journey based on player choices during the war against the Reapers." While this all sounds well and good, it should go without saying that there is virtually no way that the Extended Cut will please everyone, a point that Bioware readily admits in the brief documentary video included in the Extended Cut overview.


Dave Thier mentions on Forbes.com that, "Bioware has a lot riding on the ending, but in many ways that damage is already done." There has been a very loud segment of the series' more faithful consumers who have vocalized their disappointment. The blockbuster title received a lot of negative buzz extremely early in their product's life cycle. Thousands of their most dedicated and involved fans rallied together to "hold the line" in an attempt to get a new batch of endings through letter and charity campaigns. Some of these fans may think the E.C. is just the sort of closure that their Shepard's saga needed, whereas others will consider it to be salt poured into the wound. Implementing this content in a way that maximizes the favorable responses and minimizes the venomous ones will be critical for maintaining Bioware's fiercely loyal fan following.

When Mass Effect 3 owners can expect to find the DLC on their platform


The Extended Cut will be available at no additional charge for PC, PS3, and Xbox 360 customers. However Playstation 3 customers outside of North America will have to wait until July 4th. Expect a hefty 1.9gb download, which hopefully demonstrates just how much content they crammed into this release. 

In order to access the Extended Cut content, players will need to load a save prior to the final Cerberus related mission.