Showing posts with label beta. Show all posts
Showing posts with label beta. Show all posts

Thursday, October 20, 2011

5 Days to Go and Still More Battlefield 3 Footage


With 5 days left before Battlefield 3 deploys, there's a lot of buzz flying around about DICE's blockbuster title. EA and DICE are not content just letting the heat simmer, as they have been turning it up in the final weeks leading up to the release with a new trailer, screenshots, and Back to Karkand information.

Some gamers were left concerned after the beta - disappointed by the console frame-rate and low levels of destruction in Operation Metro, absence of vehicles, and fairly confined gameplay. However, a recent trailer seeks to calm these doubts by showcasing tanks, helicopters, and a plethora of collapsing structures. Additionally, the video offers a peak at some of the Battlefield 3 maps, as well as the Back to Karkand maps - including an interesting birds-eye view from a falling trooper.

The L85A1 from Battlefield 2 makes a triumphant return to the series.
Additionally, it has been revealed that Back to Karkand features the return of several classic Battlefield 2 weapons. Among those reappearing are the MP5, the L85, and the FAMAS. According to released information, you will be able to use the weapons in both Back To Karkand and regular Battlefield.

There's a lot of exciting news for Battlefield 3 fans to sink their teeth into and keep themselves busy until the game's release.  Battlefield 3 comes out this Tuesday, October 25 on PC, Xbox 360, and PS3. The Back to Karkand expansion is included for free with the pre-order Limited Editions.

In the meantime, take a gander at the stunning sequences included in the most recent trailer below.


Friday, September 30, 2011

Battlefield 3 Beta Impressions



After waiting for several hours to be able to connect to EA's servers, I had the opportunity to pick up the Battlefield 3 Beta  and play late into the night with a group of my friends. All in all, I was rather impressed and found it to be one of the most entertaining and enjoyable multiplayer FPS experiences that I've had to date. For more information about the beta, check out the dedicated Battlefield 3 Beta page.

I've sorted my impressions into several categories below. I should note that my opinions are based on my experience on the Xbox 360 and from this year's earlier PC Alpha.

The Controls & Handling

Overall, Battlefield 3 handle like the perfect blend of Bad Company 2 and old school Battlefield 2. The controls feel much more responsive, while at the same time retaining some of the weight of the weapons from BF:BC2. The control layout is the same as Bad Company 2 and you have several options to switch to, including Alternate, Lefty, and Lefty Alternate. The new "hit the floor" feature is extremely fluid and intuitive, but it's also buggy at times and forces you to stand straight up after the drop is completed.

The Map

Operation Metro is a great map to do the beta on, as you have the full gambit of combat experiences all bundled in one. You start in an open battlefield where snipers, and long range combat is king. The second and third sequences take you into the metro where you can either fight close-quarters in the hallways, or exchange fire along the train line and main lobby. Finally, the fight spills into the streets where you can experience urban combat as you weave through buildings, duck through alleys, or snipe from an overlooking sidewalk. Based on my experience with this map, every kit has a place where it can thrive and be a fun and viable option.

The Weapons & Kits

Whereas carbines were the top dog of the Alpha, all of the weapons in the Beta are fairly well balanced, with assault rifles edging out a little ahead in my opinion. There are, however, significant differences between the two sides' loadouts. Overall, Russian weapons seem to pack a much harder punch than the US variants. However, US weapons also seem to be far more accurate.

Infantry is an all-round good class. Assault rifles are the bread and butter and have a little more oomph behind them. The M16A3 is very easy to use and has great sights, even without sight attachments. Meanwhile, the AK-74M is powerful but has very high recoil and difficult iron sights to balance it out. These are the only ones that I used, but I noticed that the M416 was very powerful. With a sight, foregrip, and silencer, most assault rifles are unstoppable once you get into the metro tunnels.Under-barrel grenades turned out to be a little hit-or-miss for me. If you want to be a good team mate, you can either drop medkits and revive allies, or you can ditch that function and equip an underbarrel grenade launcher... the choice is yours!

The Engineer kit is my favorite so far, as it is the most versatile for my play style.The Russian loadout's AKs74u is not very accurate at a range, but in tight spaces it is so powerful it practically spits fire! Put a grip on it, a sight and a laser and it is a force to be reckoned with. Meanwhile, the M4A1 is significantly more accurate at the expense of damage. It also has the added benefit of more user friendly sights. Rockets are disappointing, as they seem to do minimal damage and are very unpredictable to use on players. I've gotten two hit markers with rockets on enemy players, only to have them slink away unharmed.


As Support, I've had the most fun setting down at a choke point, deploying my bipod, and sweeping the floor with incoming hostiles. The Russian RPK is like the rest of the team's weapons - high on damage and low on accuracy. I had to shoot several shots at an enemy before I hit (fortunately, they drop quickly once you do!). The US variant is similar, but the second tier LMG (the M249) has both good accuracy and considerable stopping power. The kit also has the bonus of being able to drop ammo for themselves and teammates.

The Recon kit is my second favorite, but also my highest ranked thus far. The Russian SVD and the US Mk.11 both start with an 8x scope and take about two body shots to drop an enemy. Also, you are now able to steady your shot by holding the left stick to hold your breath. I've noticed that the Mk.11 feels a lot more stable than the SVD and the scope sights are a bit more user-friendly. I have not used the bolt-action, second tier unlocks because I prefer to have the higher rate-of-fire on the close quarters of Operation Metro. You also get several toys that long-time Battlefield fans might enjoy.

Pistols are very viable weapons in the beta, taking anywhere from 4 to 6 shots to stop an opponent at close range. Additionally, shotguns are great weapons for their sheer stopping power and kill usually with one hit. However, they do not have much spread and require you to be accurate and close to the opposition.

Keep your eyes peeled for more updates on the Battlefield 3 Beta! I will update this post as I experience more of what it has to offer.

Tuesday, September 20, 2011

Battlefield 3 beta on all platforms Sept. 29




A quick look at the Battlefield 3 website brings some new information that Battlefield fans have been eagerly awaiting since last year's Medal of Honor release - the beta is here...well, almost here.

The Battlefield 3 open beta will allow PC and console players to try out the rush game mode on the Operation Metro map from Thursday, September 29 to Monday, October 10. Even more good news for players who pre-ordered the game on Origin or purchased last year's lackluster Medal of Honor - they can access the beta starting September 27th.

Some gamers have expressed frustrations over the map selection, as many of the trailers have focused squarely on the Operation Metro map. Moreover, the exact same map and game mode was used during the PC alpha testing earlier this year.

I had the chance to play Battlefield 3 during the alpha and I, for one, am excited to get back into the fray - even if it is the same map! Operation Metro is a dynamic and exhilarating map that, in classic Battlefield style, caters to so many diverse styles of gameplay.

Below are some of my tactical recommendations based on my previous experience with each of the kits on this map:
  • Assault
    • When outside, either hop into a vehicle or hug cover around the outside of the map to ambush enemy snipers
    • When inside the metro, drop your medkit for your teammates near the major chokepoints - they will need it!
  • Engineer
    • When outside, stick to a vehicle and keep it functional - if you go on foot you will become quick sniper fodder.
    • When inside, you are the class at the greatest advantage as carbines have a higher rate of fire and you have RPGs/AT4s to clear the choke points!
  • Support
    • When outside, follow a similar strategy as the Assault class
    • When inside, find a good spot to go prone and cover the choke points
  • Recon
    • When outside, pick off enemy snipers or engineers as they're repairing vehicles.
    • When inside, look out for enemy snipers and the occasional enemy who runs around behind you.